![reddit secrets of grindea reddit secrets of grindea](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/5950022/fcac26bac24edb13d162586a905d1346820e083b.png)
Release Date, Server, and Environmental Effects Luckily Starbound has much better artists than me working on it! The hardest spriting I’ve done has probably been anything that requires 4 legged animation.
#REDDIT SECRETS OF GRINDEA UPDATE#
Finally I’m eagerly awaiting the multiplayer update on tower climb. Also under the ocean looks really pretty, but I haven’t actually had a chance to play it yet.
![reddit secrets of grindea reddit secrets of grindea](https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5950022/64cd5d630e640e2658455e74f90d7851852c0115.png)
I’m following secrets of grindea a lot at the moment, the game seems really tight. We’ve not really discussed a next project yet but I’ve wanted to do a multiplayer harvest moon/rune factory style game for a while. But right now we’re focusing on the planet driven gameplay. A lot of people are saying they desire actual space travel gameplay, so we’re looking at adding it to our post release update schedule. Right now spaceships are more of a planet link, though you will be able to get inside them and play with the controls. Well, will you actually control and fly spaceships in Starbound? And what is your motivation for making games? Have you started thinking of your next project? Any idea on the genre it would be? What indie project are you following right now? What’s the most complex spriting work you’ve ever done?
![reddit secrets of grindea reddit secrets of grindea](https://www.rgmechanics.com/wp-content/uploads/2017/08/Secrets-Of-Grindea-Free-Download-FULL-Version-PC-Game.jpg)
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